
The way that these pillars can be used both to help and harm you made me want to try out all of them, even if that curiosity sometimes got me killed. But I quickly discovered that I could use this to my advantage as well by hitting the pillar a second time, the structure shifted once more, this time smashing into two enemies standing nearby and hurting them.Įlsewhere in the level, I used the pillars to manipulate platforms, creating paths for me and knocking enemies into the endless chasm below the level - when I avoided falling in myself, anyway. In the case of that first one, a nearby structure shifted, revealing an archer who immediately began taking potshots at me. When hit, the pillars sink into the ground and cause something in the environment to shift. When fighting one enemy, I accidentally struck a pillar and realized with a shock that it was reacting to my attack. The path through Shulva is lined with strange pillars.

Scenery-shifting pillars are a brilliant addition to the Souls series' level designĪlongside the new enemies, From Software has developed some devious new traps as well. And those follow-up attacks killed me just as fast. A single heavy swing from a guard's mace while I was blocking drained my stamina completely, leaving me stunned and open to follow-up attacks.

These sanctum guards show up in a few forms throughout the DLC, and while they might look familiar, they pack a punch. This area begins as a cramped cavern but opens up into a massive set of underground ruins begging to be explored.Īs I worked my way down a cliff side and toward the crumbling buildings below, I encountered my first enemy: a large, armored figure carrying a giant mace. The first zone - and the one I spent most of my time in - is called Shulva, Sanctum City. "Crown of the Sunken King" consists of three main areas with a few smaller offshoot branches. Though you technically warp to the new areas from The Black Gulch, you'll remain underground and a lot of the themes and threats carry over. Titled "Crown of the Sunken King," the first DLC pack for Dark Souls 2 begins in the depths of The Black Gulch, an underground area filled with poison-shooting statues and giant worm monsters. And if my time with a preview build of the upcoming first chapter is any indication, boy, it sure seems like they will be addressing it pretty directly. The Lost Crowns episodic DLC is From Software's chance to address that criticism. Dark Souls 2 is a fantastic and challenging game, but if there's one complaint I heard repeated over and over from its detractors - the hardcore fans who maintain that the first Dark Souls or even its spiritual predecessor Demon's Souls are better games - it's that it wasn't hard enough.
